Thursday, October 18, 2007

Bradley M3A2

Here is a my latest project – a diorama of a Bradley M3A2 on a training exercise in Germany. This is the Dragon kit, and it was a nice build. Good surface detail, and everything went together really well. Most of what you see on the model is right out of the box. The only additions I made were the antennae and gluing exposed film for the viewports. The antennae were made from nylon paintbrush strands, and the balls on top of the antennae were done by dipping the ends in gap-filling superglue multiple times.

The diorama base is made from a picture frame. The roadbed is plastic clay, which was actually a little difficult to work with. It laid down fine, but I think I made the roadbed too think, and when it dried, it cracked. The groundworks were made using a technique I found on the Missing Lynx website. (www.missing-lynx.com/articles/dio/dioramabases_robplas/dioramabases_robplas.html) Basically, it involves mixing sand with white glue and water, then sprinkling dirt, grass, etc. on top. In hindsight, I should have probably used more static grass and darker dirt. The deer crossing sign is made from sprue, card, and wire.

The M3 is a cavalry vehicle – the infantry complement is two scouts. These are taken from the Revell Modern US Infantry set. The poses are good, but face detail is lacking. I had read about a technique using salt particles to create the uniform camo pattern, but I couldn’t get it to work, so I just painted it by hand.

For the faces on these figures, I tried two new techniques. First, I used an oil wash to bring out the shadows, which worked out pretty well. I still want to experiment more with oils in the future. My second new technique was on the eyes. I allowed the dark oil wash to pool in the eye sockets of the figure. Then, I painted a black dot in the center of each eye for the iris and pupil, then a bone-colored dot in each corner of the eye to give the impression of whites. It turned out fairly well, I think, but I still haven’t found a great technique for painting eyes in 1/72 scale. Some are of the opinion that the eyes shouldn’t be painted in this scale, but I just can’t not paint eyes on them.

Thursday, August 30, 2007

Stuka JU-87 G1






Hey folks! I've been away a while, and don't have a lot of time now, but I did have a finished project to post...my Fujimi Stuka G-1! This kit has been on hold for over 2 years!





One thing I've discovered in the realm of modeling (and I think it also applies to that elusive thing some of us call Real Life), is that most difficulties can be overcome with enough patience and persistence. This kit took both, but I think the final results have been worth the wait.




I still have a couple things to improve in my modeling, such as weathering, and what to do when you get air bubbles under the decals (argh@!), but I'm happy with the final result. Hope you enjoy it.


Monday, June 04, 2007

Once More To The Breach!

As I said in an earlier post, I’ve started to get into modeling mainly as a spinoff of my miniatures wargaming habit. Well, that habit continues, and every now and again I have an opportunity to play a wargame or two – thanks to a very patient wife (wargaming opponents have been hard to come by here in Khabarovsk). We recently tested out a new set of rules, called “I Ain’t Been Shot, Mum!” Lots of fun. Here’s the after-action report.


For the test scenario, we ran a simple hypothetical meeting engagement with two platoons of German Infantry with light mortar support against two platoons of Soviet Infantry with HMG support. The overarching objective for both sides was control of the bridges in the town.



IABSM uses some interesting mechanisms, which add to the unpredictability of the game, and I think add to the interest as well. Firstly, it uses a system of blind movement, whereby units are represented by “blinds,” until those units are spotted or open fire. A blind may be an actual unit (platoon, in this case), or it may be a small recon squad of a few men (basically a “dummy” blind – no combat potential, but able to spot and move). This means you don’t really know what you’re facing, sometimes until you’re right on top of a unit (like in real warfare). In this photo, the Russians advance on the town, using the cover of the buildings and forest to advance practically unnoticed. The dice are used for movement, firing, and spotting, and as your unit loses men, it loses dice, thus reducing it’s effectiveness.


Here, a German platoon with light artillery support is revealed early on, as they advance in the open. Each squad can then move on it’s own, but usually with reduced effectiveness. Blinds receive 4 initiative dice, but each regular Wermacht squad receives only 3 (the squads are represented by 4 figures for ease of play, and due to the lack of figures in sufficient numbers, especially on the Soviet side. Need to do some more painting!).



The Germans advance on the town. The dice next to the unit are it’s reserved dice, which can be used for firing or spotting at any point in the turn.






Here a Soviet platoon takes cover in a ruined building. Note the Maxim HMG in support. The AT rifles are actually substituting f or light MGs – again, need to do some more painting – I only had enough LMGs for one platoon! Another interesting feature of IABSM is the use of a card-based initiative system. Cards representing every unit (as well as some special characteristic cards) are placed in a deck and shuffled. Then they are turned over one at a time, to indicate when those units are activated. There is also a “Tea Break” card, which indicates the end of a turn, when all unit cards are reshuffled. What this means is that unit order is not fixed, and it is possible (even likely) that not every unit will activate every turn! In fact, this HMG unit, after taking up it’s position in the building, never once activated the entire game! Obviously new recruits lacking appropriate supervision.



Here we see the deleterious effects of combat. This German platoon has made it to the bridge – but it was unfortunately as far as they ever got. They tried to advance in the open and received withering fire from the Soviets behind hard cover in the buildings of the town. The white counters represent “wounds,” which reduce the squads’ effectiveness. The black counters represent actual casualties. One more casualty on this squad on the foreground, and they will be down to 1 figure, or 0 initiative dice (I used the number of figures to represent how many dice the squad had +1, since even if a squad has no dice, it still has the potential of action, albeit this action more often than not would be to seek out cover – which the two squads with attached platoon leader in the background have already done).



RUMBLE! Close assault usually proves devastating and decisive, and this was no exception. The assault ended with the two squads of Germans in full retreat. This left the Germans with a squad with Platoon commander in the church, and the second platoon taking cover by the bridge on their left flank. However, they had by this point sustained too many casualties to offer effective resistance, and left the field of battle, regrouping for a counterattack on another day.

Overall, the game was really fun, and while it was unpredictable, this added to the “feel” of the game. The ranges in this game seem rather “short,” meaning lots of ineffective fire until you really get close. Artillery was a mixed bag. In this game, there was no forward observer, but IABSM allows for “blind firing” of light and medium on-table artillery. What happened was the German mortars ended up sitting way back on the table without line of sight to anything, and just fired off of map coordinates. Usually, the fire scattered, but occasionally it was dead on, and there didn’t seem to be any difference in accuracy if the mortar unit could see the impact point or not – perhaps I’m reading the rules wrong, and if so, feel free to correct me. This was a bit of a sticking point for me, but all in all, the mortars did not have an overwhelming effect on the game. Overall, the rules are worth a look-see. Check them out at www.toofatlardies.co.uk.

Wednesday, March 07, 2007



My latest project has been a diorama of an IS-2 tank. This was a difficult project, for a number of reasons. Firstly, I was very disappointed with the quality of the kit itself. The kit is by PST. I was impressed with the quality of the KV-1 tank I had done by the same company, but this kit for some reason had a lot of problems. There was lots of flash – to the point that I had to actually carve some of the small pieces out of the flash! The handholds on the turret I simply discarded and made my own out of light gauge wire.




The figure is an old pewter German with a Panzerfaust. I’m assuming he’s SS, due to the camouflage smock. I used a pattern from a uniform reproduction website I found. The damaged building and sidewalk came from another kit, an old Revell German armored car kit I picked up. I glued a second story in out of foamboard and used floor textures from paper buildings that I use for wargaming.


I weathered the tracks with pastels, as well as the residue behind the exhaust outlets. The broken in glass on the floor inside the building are cut up pieces of a clear Pepsi bottle, and the broken pieces of rafter are made from a fireplace match.




Finally, the cobblestone street is made from an assortment of dried beans and nuts, with a light brown wash over top, and pastels to even out the look.

Monday, January 22, 2007

Miscellaneous Figures and Models




I haven't added anything in a while, so I thought I'd show off some work I've done previously. Here are some mongol figures in 1:72nd scale. They are mounted on stands for use with strategic minis games, like Fantasy Rules. These figures are by Zvezda (a Russian model and miniatures company). The figures are good quality, although they could use a bit more variety of poses.



These are also Zvezda figures. They are Samurai, also in 1:72nd scale. I’m not sure if either of these paint jobs are very accurate, but my wife likes them!





Now for WWII. This is a picture of a KV-1 heavy tank, also in 1:72. The model is manufactured by PST, a new company out of Belarus, specializing in Soviet tanks. The figures are 1:72, manufactured by Revell and Esci.